@NonTrotski: When it comes to the manipulation of "gamers" specifically, it's all about capitalizing on their struggle to achieve in Erikson's stages of development
Alice Clearwater
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When it comes to the manipulation of "gamers" specifically, it's all about capitalizing on their struggle to achieve in Erikson's stages of development from ages 6-25 (Industry Vs. Inferiority, Identity Vs. Role Confusion, Intimacy Vs. Isolation). AAA game marketing does the same

AAA game marketing and hate groups both prey on "gamers" by offering them the illusion of being powerful online (Industry) a cultivated identity to latch on to (Identity) and an "in-group" to find belonging within (Intimacy). It's American History X but with games as the bait

AAA game marketing uses these techniques to breed millions of loyal customers who feel inferior, unsure of who they are, and disconnected from their peer groups unless they buy "the hottest new AAA games". Hate groups use the same techniques to demonize socially conscious games

The difference is AAA marketing stops after they've manipulated kids into valuing one kind of game over others. Hate groups use that as a means to get kids to start valuing one kind of people over others. Devalue socially conscious games & you devalue socially conscious people

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