Common Rendering Mistakes: How to Find Them and How to Fix Them | Oculus
James Hicks
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So you've mastered your assets, you've designed your levels, your performance is a solid 72fps. But you put on the headset and it looks terrible! As a Developer Relations Engineer at Oculus, I see this problem all the time. In this article I will provide the tips and tricks for making your game look its best.

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