Social Simulation Components: Cultural Values
Francis Tseng

The agents in will need to be parameterized in some way that meaningfully affects their behavior. Another way to put this is that the agents need some values that guide their actions. In Humans of Simulated New York Fei and I defined individuals along the axes of greed vs altruism, lavishness vs frugality, long-sightedness vs short-sightedness, and introversion vs extroversion.