Ampersand cards: Every WPN Premium store receives two copies of every Rare and Mythic Rare in Adventures in the Forgotten Realms with an all-new treatment not found elsewhere in the set: the iconic D&D ampersand in a glossy, transparent overlay on the front of each card. The are to be used as participation prizes or sales promos.
3:33 Lesson #1: Fighting against human nature is a losing battle
4:42 Lesson #2: Aesthetics matter
7:46 Lesson #3: Resonance is important
9:44 Lesson #4: Make use of piggybacking
13:13 Lesson #5: Don't confuse "interesting" with "fun"
16:05 Lesson #6: Understand what emotion your game is trying to evoke
19:19 Lesson #7: Allow the players the ability to make the game personal
23:34 Lesson #8: The details are where the players fall in love with your game
26:59 Lesson #9: Allow your players to have a sense of ownership
30:06 Lesson #10: Leave room for the player to explore
33:28 Lesson #11: If everyone likes your game, but no one loves it, it will fail
36:03 Lesson #12: Don't design to prove you can do something
38:27 Lesson #13: Make the fun part also the correct strategy to win
41:19 Lesson #14: Don't be afraid to be blunt
43:41 Lesson #15: Design the component for its intended audience
47:13 Lesson #16: Be more afraid of boring your players than challenging them
50:30 Lesson #17: You don't have to change much to change everything
53:20 Lesson #18: Restrictions breed creativity
55:54 Lesson #19: Your audience is good at recognizing problems and bad at solving them
58:50 Lesson #20: All the lessons connect
We have removed games from everyone's game records history that were recorded as "draws", because of an issue with the system. Issue has been fixed, so we wanted everyone to be back to a clean slate. Sorry for the inconvenience.
EstefunnyToday at 7:52 AM
Cube Cobra List: All In Cube
527 Card Vintage Cube
FeldmannyToday at 7:53 AM
Does the cube have any specific theme? Are you looking to cut cards (and if so what size will your cube be in the end)?
EstefunnyToday at 7:54 AM
archetypes for guilds are in the overview
size aimed at the moment is 540, but that isn't really set in stone
FeldmannyToday at 7:55 AM
Anything beyond that? I'm meaning themes like draft all stars, pauper, multicolored etc.
EstefunnyToday at 7:56 AM
the only restriction is cards that I have laying around or are budget friendly to afford. Other than that I just want a fun cube.
FeldmannyToday at 7:56 AM
My first impression is that yeah, creature count is a bit low, especially in a low-powered environment where creatures are more important than usual imo
Another cool fact is that our primary board has been made at the exact same French mill since Magic was born.
In addition to being the birthplace of Magic card stock, This mill is a sustainable facility. It generates its own energy from the waste it produces!
In typesetting, the card is first placed into a layout template in InDesign of the exact card size and style. Sometimes an existing template can be used, but often, as with Brainstorm, a new template must be created. The typesetter imports text and information such as mana symbols into position from a card database. After text and symbols have been placed, additional digital rounds of proofing are conducted to make sure everything from the casting cost to the artist name are correct. It is during this stage that the card numbering is applied.