Poetics by Aristotle
3 Part structure
All scenes should have a logical cause and effect.
Weak writing: X happens, then Y happens, then Z happens
Strong writing: X happens, and because of that Y happens, and because of that Z happens.
Bad things that happen should be a consequence of a character's action, not random.
- Can empathize and pity because we see human weakness, can understand why they did what they did, can also see that it causes their undoing.
Lastly, it is worth mentioning that Aristotle defined a stage play as being comprised of six elements. We have similar elements in games with a strong story component:
Plot. The narrative that describes what actually happens.
Theme. What does it all mean? Why does it happen?
Character. As in, a single role within the story.
Diction. The dialogue, and also the actor’s delivery of that dialogue.
Rhythm. This does include “rhythm” in the sense of music, but also the natural rhythm of human speech.
Spectacle. This is what Aristotle called the “eye candy” or special effects of his day. He often complained that too many plays contained all spectacle and nothing else – sound familiar?
Thus shall you think of this fleeting world:
A star at dawn, a bubble in a stream,
A flash of lightning in a summer cloud,
A flickering lamp, a phantom, and a dream.
if you thinking about yourself as the embodiment of space time, then you can begin to understand how your evolution/growth expands and bends the fabric of space and time within you and thus around you.