All stories are also the stories of hands — picking up, balancing, pointing, joining, kneading, threading, caressing, abandoned in sleep, cutting, eating, wiping, playing music, scratching, grasping, peeling, clenching, pulling a trigger, folding.
∆ John Berger, From A to X: A Story in Letters
Being a good designer—being a good visual designer — requires intentionality.
That means that you’re thinking through these questions and answering them as you’re making design decisions, not only when someone asks you the question after the fact.
The next thing to work on as you answer these questions with intentionality is to ensure that intentionality is based on solid design principles and research and attention to detail, and yes, sometimes things like style and preference.
You observe design in the world and form opinions on what’s good and what’s not good. You solidify your opinions on foundational design principles.
You look at established design systems like material design and Human Interface Guidelines.
You browse websites and apps and Dribbble for excellent design work, and you don’t copy them, but you ask yourself why is this working? You search for answers.
I don’t know why I’m so happy today. It’s unexplainable. It’s like being in love. I’m not (in love) but my spirits are doing well by me. I soar. Partly it’s the weather and the lack of having to hide from the sun. The autumn beginning…the sad autumn of the yellow leaves. I feel very alive.
∆ Anne Sexton, from a letter to Alfred Sexton written c. September 1963
The day after tomorrow doesn’t exist. This is what exists: A blue sky
∆ Fernando Pessoa, from “[The first sign of the storm].” trans. Richard Zenith in A Little Larger Than the Entire Universe: Selected Poems
"You often feel tired, not because you’ve done too much, but because you’ve done too little of what sparks a light in you." - Alexander den Heijer