Given the opportunity to kill Batman, the villain [Joker] demurs; he believes that without their game, winning is pointless. The character has no desire for typical criminal goals like money or power; his criminality is designed only to continue his game with Batman.
Inspired by Huizinga, Kaprow draws a distinction between play and gaming. While both have structures that involve spontaneity and freedom, the difference between the two according to him, is that playing is open-ended and sought out for its own sake, while games are based on competition and defeat.
– Vesna Krstich, The Pedagogy of Play
1 What is the smallest seed capable of producing an infinite game?
2 How much can an infinite game be guided/shaped in the beginning?
3 How can a finite game be translated into an infinite one, and vice versa?
4 Is cryptoeconomics a viable language or perhaps grammar for designing and building infinite games?
5 Are infinite games a viable architecture for planetary-scale coordination & cooperation?
6 Can infinite games, properly designed, solve the major challenges facing our planet, most notably climate collapse, and the causes that are producing it.
7 How do infinite games shape human behavior? Cite: The Nation State, Survival, Salvation (Religion), Social Prestige ("legacy")
8 When & why should an infinite game be a finite one and vice versa?
9 What heuristics exist, or can be produced, to guide someone towards an "infinite game mentality". Is this healthy?
Properties Of An Infinite Game
1 It cannot be won.
2 The goal is to continue the game.
3 No one can play who is forced to play.
4 There are no spatial or numerical boundaries that define the spatial or temporal limits of the game.
5 They are "internally defined". "The time of an infinite game is not world-time (24 hour clock, Gregorian calendar, etc.) but time created within the play itself"
6 "It is impossible to say which world an infinite game is played, though there can be any number of worlds within an infinite game"
7 Finite games can be played within an infinite game
8 Infinite players regard their wins and losses in whatever finite games they play as but moments in continuing play.
9 The rules of an infinite game must change in the course of play.
10 "The rules are changed when the players of an infinite game agree that the play is imperiled by a finite outcome--that is, by the victory of some players and the defeat of others"
11 "The rules of the infinite game are changed to prevent anyone from winning the game, and to bring as many persons as possible into the play"
12 The rules of the infinite game "are like the grammar of a living language, where those of the finite game are like the rules of a debate"
13 "The rules are always designed to deal with specific threats to the continuation of play. Infinite players use the rules to regulate the way they will take the boundaries or limits being forced against their play into the game itself."
14 "The rule-making capacity of infinite players is often challenged by the impingement of powerful boundaries against their play--such as physical exhaustion, the loss of material resources or the hostility of nonplayers or death. The task is to design rules that will allow the players to continue the game by taking these limits into play - even when death is one of those limits. It is in this sense that the game is infinite"
15 Since limits are taken into play, the play itself cannot be limited
16 Finite players play within boundaries, infinite players play with boundaries.