Raz Spell

now working at GEFFEN ACADEMY at UCLA
a high school genereously funded by david geffen
represents lots of different kids
emphasis on wellness and social emotional learning
every student every term takes 'wellness'

background slide
industrial engineering
biomedical engineering
media art ** (where things started to not make sense)
pedagocical practice is attempt to make things make sense

I is hipster acronym for innovation incident interest
i can tell you my interezt
why and what i do to pursue it
who i share it with and
how i share it with them and
why it matters to them and
how it makes
the world
a better
i-track creedo
uses the word i a lot but not actually an egocentric journey

i track at geffen
the creativity and innocation curriculm @ gef academy
central tenet of the curri : how to go from ideas in your head to thing sin the world

  • soft skills executive functioning project management failing forward perserverance systems thinking procedural thinking growth mindset (autodidact swagger)

*failing forward
some kids need grades some dont - as teachers we want you to take risks but we need your project, look good, spelled properly. any cogniscient human eing wont want to take risks if im being assessed. so we actually assess for failure. how many times did you fail, how did you change course, how did it affect you, what did you do with your frustration?

  • procedural thinking not coding

*autotidactic swagger
i dont know the boom from the bip but i have enough confidence to find the expert in the boom and put them together with the bip.

  • hard skills tools of innovation - tools never accessible to us before historically rapid protoyiping [missed rest of slide]

[equity slide]
[scope and sequence slide]
middle school about breadth, discovery
high school about depth

[code and digital natives]
screen based culture -
i can show you something in processing and coders will say cool agorithm, and non coders will say cool effect, but digital natives see something on a screen and dont care. but if you do it in cardboard and scissors they are amazed.

[make it physical / vleep]
make it able to touch but also haptic
* 6th grade intorduction to programming
easily customizabble

[sonic pi slide]
mary had a little lamb demo
created by sam aaron
made in the spirit of processing
abstract away the niggly bits of Ruby (no ecliplse, install library badapbaboom)
awesome IDE
rockin community (pun intentional)
easily accessible help and examples
dont know msic theory? no problem
sipports all levels of sophistication
new coders
professional performers
good for live coding musician
inexpensive / free
insespensive hardware requirements
free software

Raz Spell

Elise Co's presentation

media design practices (mfa) + interaction design (bs) professor
housed in a former wind tunnel
its not part of an engineering school - this is in an art / design school.
focuses on industrial design
students at MDP are encouraged to think and make critically, questioning why we use certain technologies and why we make them

research and design prototyping studio
interactive hybrid systems
'my professional practice is very corporate'
sometimes museum installations, expo installations

Prototyping as Discovery
How can designers think rigorously about technology without knowing (all of) the technology?
How do we prototype things we don't have the technology for?

Used to teach from a perspective of "you can only propose a project if you can code it yourself" but have since come around to thinking differently

prototyping is really functional in my practice, if we are grabbing data, its actually plugged into an API, etc, but even so - you still cannot really prototype everything, otherwise you're making the end product. So you really need to put together a strategy . - what part are you prototyping and why? At Art Center, students are so facile with making illustrations and sketches, who want to make a high fidelity form prototype early on. Nothing wrong with that, esp in wearable technology, but when it comes to technological functions (rather than form) there's still a lot to explore.

  • functional prototyping/ something that works the way your idea is supposed to work. dynamic, interactive, responding to you, also prototyping which things are functioning and which arent
  • off the shelf technologies, repurposing, hacking
    physical computing, haptic actuator systems, things interfaced with an arduino - how can we encourage students to look at existing technologies and use them instead of reinventing the wheel and making a gesture detector which has a lot of value of learning how to code from scratch but not if thats not the focus of your project. ex. an mp3 player you can throw around as a toy or an envelope you rip up and...[??] i'll have students bring a battery operated device with a switch and ask them to break it apart and intercept the switch.

  • video prototyping
    speculative future microsoft videos full of after effects proposals - have a place and can be logical if rigorously thought through. more of a presentation video communication prototype, but video can still be a great stand in for screen based technologies.

  • wizard of oz
    when you are the technology - i am the sensor that presses the key

  • experiential
    pick whichever one but make sure it gives the user the closest aspect to the real experience

Elise Co