This way of working changes the way you learn, and therefore the way you teach. And as many of us have understood the relation between learning and practice, we've all been somehow involved in education. Many of us are teaching in formal design or art education. And it is very clear how those traditional schools are really not fit for the type of learning and teaching that needs to happen around Libre Graphics. One of the problems we run into, is the fact that validation systems are really geared towards judging individuals. And our type of practice is always multiple. It is always about things that happen with many people. And it is really difficult to inspire students to work that way, and at the same time know that at the end of the day, they'll be judged on what they produced as an individual. In traditional education there is always a separation between teaching technology and practice. You have, in different ways, you have the studio practice, and then you have the workshops. And it is very difficult to make conceptual connections between the two. We end up trying to make that happen, but it is clearly not made for that. And then there is the problem of hierarchies between tutor and student, that are hard to break in formal education, just because the setup is, even in very informal situations, that someone comes to teach and someone else comes to be taught. And there is no way to truly break that hierarchy, because that is the way a school works. For years we are thinking about how to do teaching differently or how to do learning differently, and last year, for the first time, we organized a summer school. Just like a kind of experiment to see if we could learn and teach differently. The title, the name of the school is Relearn. Because the sort of relearning for yourself but also to others, through teaching learning, has become really a good methodology, it seems.