This passage is from Gibson's Introduction to game design: prototyping and development

I always felt it was interesting how textbooks and lectures would telegraph or foreshadow its later material. The practice of saying "you'll learn more about this later". It is important to emphasize the proximity of information so students are delighted with relevance, an opportunity to make connections, and that their learning exists beyond the material. My only problem with this is that there is waiting involved, whether it is waiting for it to come up in a later unit or having your time already occupied with the nearest deadline in the unit.

Objectives and content should be immediately accessible, much like how this e-book has a hyperlink to chapter 13 when it briefly touches upon the subject of guiding the player (this is an extremely good chapter and I think is the most relevant in implicit communication instructional design)

Although LMSes accomplish this with hyperlinks too, I don't think it's good in telegraphing interest for it. The module list would be an index of things to interact with in a strict sequence, only to have the reward of a connection when investing in the material. Although this promotes discovery, the need to complete a current objective like an approaching deadline impedes on this discovery.

I want the autonomy to skip short term objectives to explore the avenue of long term or mid range ones.

The ability to preview material outside the name of its unit/module is important to the rhythm of the LMS itself. What does the experience say about its proximity to other objectives? What could I be doing in the future that makes learning what I'm doing now relevant? I want to be teased. Fetish fashion has a lot to say about piquing interest. It is suggestion, while also resignment to disengaging with the future. If something looks interesting because it is complicated, and proves that it required I need to struggle with the module I'm doing now, then it gives something to look forward to, as well as a familiarity used to recall the present when encountering it in the future.