The Principle of Disorientation

Homo Faber sought efficient, organized space for easy travel, less time wasted.

Homo Ludens seek to intervene with space, to wander with no aim, to encounter different spaces constantly.

The "Labyrinth" encourages disorientation, a key property in creating new, dynamic situations. The Labyrinth erases all notions of time, but there is still a "correct" route: from point A to point B, outside to center, etc. The structures are fixed so there is a limit to exploration and wandering. The dynamic labyrinth allows for infinite wandering.

Vacation or leisure prompts people not to stay in familiar surroundings to explore unknown regions or cities, because they don't want to stay at the places they work. The less functional the better.

With the automation of work and emancipation of humans from labour, it is inevitable to need to build a mass structure that facilitates constant change to probe exploration. The new urban structure will replace t he old, now meaningless workspaces.

The Principle of Disorientation

Excerpts from New Babylon: The Hyperarchitecture of Desire by Mark Wigley

Eric L. Chen