This is a table of a system that I built for myself to communicate with my virtual character in The Sims. Recently because of the quarantine, I got to have a large amount of spare time. I then decided to play this game and then I became curious to explore the relationship between myself and the digital me in the game. In one experiment, I force myself to follow my virtual character's schedule in the game; in the other one, I force my virtual character to follow my schedule in real life; in the last one, I have my friend to control me as I control the character in the Sims.

My experiments are not about finding the exact for those questions. I am seeing them as an entrance to think about the identity and system behind the simulated games. Does virtual life work as a mirror with reality or it functions as its own? In an interview with one of the Sims game designer Ocean Quigley, the interviewer asked him about how politics in the game is similar to Will Wright’s political message. The game designer answered questions very neutrally and informed that he and his team don’t want to educate any ideology from them. However, we should all admit that no matter what your intent is, your ideology would impact the game and have the game influence other people’s thoughts, especially the young ones. In that sense, would play a game affect people’s choice in real life? In the near future, where the technology could help us to build a perfect immersive simulation, would people still be able to distinguish the reality and the virtual? Could we possibly train ourselves (in this case, follow the guidelines of a simulation game) to achieve a similar result in the game? Thus, could we possibly use simulation as a tool to have it perfect our life? The answers remain unknown. I am curious about other people's thought.

– Baichao Chen

S4AD Digital Diary