Glitchy Globe

var container, stats; var camera, scene, renderer, composer; var mesh, group1, group2, light, sphere, lightMesh, quaternion, ring; var mouseX = 0, mouseY = 0; var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; function init(){ scene = new THREE.Scene();

Keaton Lockwood

Source: Glitchy Globe
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