[shader]rainbow_mosaic

var container; var camera, scene, renderer; var uniforms; init(); animate(); function init() { container = document.getElementById( 'container' ); camera = new THREE.Camera(); camera.position.z = 1; scene = new THREE.Scene(); var geometry = new THREE.PlaneBufferGeometry( 2, 2 ); uniforms = { time: { type: "f", value: 1.0 }, resolution: { type:

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