“The designer shouldn’t think of a simple dichotomy between errors and correct behavior; rather, the entire interaction should be treated as a cooperative endeavor between person and machine, one in which misconceptions can arise on either side.”
— Donald Norman, The Design of Everyday Things
“I was made for the library, not the classroom. The classroom was a jail of other people’s interests. The library was open, unending, free.”
— Ta-Nehisi Coates, Between the World and Me
American literary theorist Kenneth Burke described metonymy as one of four "master tropes": metaphor, a substitute for perspective; metonymy, a substitute for reduction; synecdoche, a substitute for representation; and irony, a substitute for dialectic. He described these tropes and the way they overlap in A Grammar of Motives.
“Reality is what we take to be true. What we take to be true is what we believe. What we believe is based upon our perceptions. What we perceive depends on what we look for. What we look for depends on what we think. What we think depends on what we perceive. What we perceive determines what we believe. What we believe determines what we take to be true. What we take to be true is our reality.”
— Physicist David Bohm