The reality is that designers simply aren’t best suited to tackle all the deep-rooted systemic challenges that we have ordained ourselves to solve. For all the jargonistic gravity that revolves around being “empathetic” in the design process, perhaps the correct approach is simply to take a step back, remove oneself from the conversation, and acknowledge the original caretakers of the space we occupy.
“What does it feel like to connect to the information you’re consuming and feel like you’re building new thought in the same way that you would in a really good conversation with a friend or reading a good book, one of those human things that expand our brains?”
Questions that i’m asking myself as a builder of mindful products:
What’s technology’s role in counteracting its own negative impact? Producing an “app for everything” vs. just going out into nature and unplugging.
What are the ethical ramifications of a meditation app for mindfulness that utilizes gamification, thereby provoking anxiety?
Can there be a universally agreed upon threshold of “too much” of a new medium/technology?
Is the oneous on the individual, platform, or external regulators to track abuse and excess?
Should product teams have an internal metric that measures abuse and build features against it? How do you even begin to agree on that metric?
What does it mean to completely own your central nervous system and not stake it for sale? Theoretically and practically.