Blend & Bleed
Online symposium on Transreality and Pervasive Play
March — May 2021
If a game is pervasive, it is said to blur the boundaries between itself and the real world, therefore blending with it (Montola, Stenros & Waern 2009). In Live Action Role Playing (LARP) terminology, the word “bleed” represents a gray zone somewhere between fiction and reality, where the border between player and character becomes transparent (Omsk Social Club, 2019). This relates to the theoretical concept of trans-reality, referring to experiences whereby a player moves seamlessly through various physical and virtual realms, brought together in one unified game space (Lindley, 2004). The blending of realities, worlds and disciplines will be the focus of the online Symposium Blend & Bleed.