A true strategy game has no “correct” solution, and instead offers players a variety of tools to achieve a goal.
"On a practical level, I think a smaller number of viable weapons reduces designer interference and allows the meta-game to develop organically. To state this in reverse, if a designer makes more weapons situationally viable, then a player’s actions in those situations will by definition be less creative. The designer has injected themselves into the situation and proclaimed that a particular set of behaviors – in this case, using a particular weapon – should be prioritized over what the player individually thinks is best."
how a game comes across on an online video platform like YouTube is a reasonable consideration to take into account when building it
[having the ability to] inject one’s individual playstyle into the structure of a game and seeing how it plays out is inherently fun...it can enable replayability by allowing players to experience the same game multiple times, but in different ways depending on how they choose to play the game.