The task of the designer is to encourage users to follow their
inclination to look through the interface. Designers must also bear in mind that the strategy of transparency, although popular, is not the only one available to them. Wooden Mirror in fact uses another strategy, which is the counterpart to transparency: the strategy of getting the user to look at the interface or object of design rather than through it. Wooden Mirror is not transparent; it is an opaque, richly textured surface that nevertheless manages to show the viewer to herself. This is the most important lesson, perhaps, that digital art has to offer for digital design: an interface can be not only a window but also a mirror, reflecting its user.
Looking from outside into an open window one never sees as much as when one looks through a closed window. There is nothing more profound, more mysterious, more pregnant, more insidious, more dazzling than a window lighted by a single candle. What one can see out in the sunlight is always less interesting than what goes on behind a windowpane. In that black or luminous square life lives, life dreams, life suffers.