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How To Not Suck At Color
How To Not Suck At Color
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How Can I Enhance Usability of a Design?

  1. 80/20 Rule
  2. Accessibility
  3. Advance Organizer
  4. Aesthetic-Usability Effect
  5. Confirmation
  6. Consistency
  7. Constancy
  8. Constraint
  9. Control
  10. Desire Line
  11. Entry Point
  12. Fitts’ Law
  13. Hierarchy
  14. Iconic Representation
  15. Immersion
  16. Interference Effects
  17. Inverted Pyramid
  18. Mapping
  19. Mental Model
  20. Mimicry
  21. Performance Load
  22. Personas
  23. Progressive Disclosure
  24. Readability
  25. Recognition Over Recall
  26. Signal-to-Noise Ratio
  27. Similarity
  28. Visibility
  29. Wayfinding
  30. KISS (Keep It Simple, Stupid)
How Can I Enhance Usability of a Design

How Can I Help People Learn From a Design?

  1. Accessibility
  2. Advance Organizer
  3. Biophilia Effect
  4. Cathedral Effect
  5. Chunking
  6. Classical Conditioning
  7. Comparison
  8. Depth of Processing
  9. Forgiveness
  10. Garbage In–Garbage Out
  11. Hierarchy
  12. Immersion
  13. Interference Effects
  14. Inverted Pyramid
  15. Layering
  16. Legibility
  17. Mental Model
  18. Mnemonic Device
  19. Operant Conditioning
  20. Orientation Sensitivity
  21. Performance Load
  22. Picture Superiority Effect
  23. Progressive Disclosure
  24. Readability
  25. Recognition Over Recall
  26. Rosetta Stone
  27. Serial Position Effects
  28. Shaping
  29. Signal-to-Noise Ratio
  30. Similarity
  31. Stickiness
  32. Storytelling
  33. von Restorff Effect
  34. Flow
  35. Gamification
  36. IKEA Effect
  37. Zeigarnik Effect
How Can I Help People Learn From a Desi…
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