** Space Jam**

via Joe Edelman, "How to Design Social Systems (Without Causing Depression and War)"
Source:
https://medium.com/what-to-build/how-to-design-social-systems-without-causing-depression-and-war-3c3f8e0226d1

In this game, designers focus first on values which they themselves have trouble practicing. Each player shares something they’d like to practice, some way of interacting. Then everyone brainstorms, imagining practice spaces (both online and offline) which could make this easier.