"I think the reason I love making websites is the same reason I was so into architecture as a child. I would draw these elaborate floor plans of imaginary living spaces. Creating these diagrams was a form of playing for me. I’d navigate the drawings almost like a video game and imagine how each space would feel to live in. I think in many ways building websites is about creating environments to play in."
Let me start by stating something obvious: in the last decade, technology has transformed from a tool that we use to a place where we live. If we’re setting out to change the character of technology in our lives, we’d be wise to learn from the character of places.
This is why websites are so important. They allow the author to create not only works (the “objects”) but also the world (the rooms, the arrangement of rooms, the architecture!). Ideally, the two would inform each other in a virtuous, self-perfecting loop. This can be incredibly nurturing to an artist’s practice.
"The ideas "space" and "place" require each other for definition. From the security and stability of place we are aware of the openness, freedom, and threat of space, and vice versa. Furthermore, if we think of space as that which allows movement, then place is pause; each pause in movement makes it possible for location to be transformed into place."
"Three websites that all take up the same amount of pixels on your screen can each induce a completely different sense of space: One might feel like a skyscraper — overarching, uniform, impersonal —, one might feel like an eclectic living room — personal, warm, a bit cramped — and one might feel like a public park — copious, entwined, overgrown or trimmed, clean or full of litter."
~ Christoph Labacher (https://www.christophlabacher.com/notes/screen-as-room)