Reading Notes & Questions
Questions: Chapter 1
Wondering how we can think about the relationship between micro interactions + the idea of creating a “marketable experience”?
The reading mentions the idea of the “performance” of the micro interaction as technology shifts? How can we think about this performance as we are making?
As actions become more and more abstract, does the construction of microinteractions abstract as well?
Questions: Chapters 2 & 3
How can the idea of "just enough interface, but no more" be manipulated to question the user's relationship to both invisible and visible controls?
How can the experience of stumbling upon an invisible trigger be emphasized to heighten moments of surprise?
How can feedforward be used to attach specific meanings to an interaction?
How can an interactive experience exploit the emotional responses created from familiar visual cues?
How can anti-friendly user experiences expose or reorient ideas of "the natural" or the inevitable in web spaces?
How can different control states of triggers manage the user's perception of an experience made up of many microinteractions?
Should the idea of defining meaningful outcomes begin with the designer? should designers intervene in creating experiences that place them in the position of power?
How can this model be used to create care + cooperation at all stages of an experience?
The article talks about "keeping it real" with users/customers... How is this idea of "real" defined?
Library + Book + Essay Spaces
Library Stack for digital materials from art, design, theory and architecture.
APE (Art Paper Editions) for books "as an exhibition space."
Draw Down Books for educational resources and books books books
The Wayback Machine for archived websites.
Animation + Motion
Code + Interaction Resources
Generative Design for sketches + code from Generative Design book
Vibrations Matter // Victoria Vesna
Making the invisible visible, making the inaudible audible
every cell in our body has a rhythm
anxiety as a system of being out of synch with the world/planet/universe ...
thinking about the cycles of the earth, moon and sun.
thinking about visuals as tools to make people listen...
how can visual matter act through sound?
visualizing processes that are "out of sight, out of mind"
thinking about a project and its contours as having their own energy...how does it want to move?