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Sean Catangui
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Art and computation. Happy to be here :)

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algorithmic-botany
by Sean Catangui
154 blocks • 3 days ago
fridacashflow-b_0rduzpyyl.jpg
fridacashflow-b_0rduzpyyl.jpg
Ikko Tanaka  4 works: GGG Exhibition
Ikko Tanaka 4 works: GGG Exhibition
dccdd24c-1302-4348-9fb4-76757c4cde54.jpg
dccdd24c-1302-4348-9fb4-76757c4cde54.jp
image.png
image.png
djhouseplants_recall_.gif
djhouseplants_recall_.gif

+151 more blocks
mixed-fidelity
by Sean Catangui
33 blocks • 10 days ago
tumblr_pskdphtom21qzqavpo1_1280.gifv
tumblr_pskdphtom21qzqavpo1_1280.gifv
osstk0wkv5s.jpg
osstk0wkv5s.jpg
f8bea4157912fc9ea573f108eb245fd5599bb385.jpg
f8bea4157912fc9ea573f108eb245fd5599bb38…
screen_shot_2019-06-26_at_1.29.52_pm.png
screen_shot_2019-06-26_at_1.29.52_pm.pn
gaines_numbers_and_trees5__8landscape.jpg.jpeg?itok=iehyywap
gaines_numbers_and_trees5__8landscape.j…

+30 more blocks
methods-and-process
by Sean Catangui
75 blocks • 11 days ago
Zelda WFC / Lionel Radisson / Observable
Zelda WFC / Lionel Radisson / Observabl
Crystal Code Palace
Crystal Code Palace

"But as generative designers we have to think about the whole generative space, not just a single example from it. How big is the space? How rich with surprises is it? How often does it produce something boring, or something bad? Can we detect it and filter it, or do we need to find a way around it? These are just some of the things we have to bear in mind when building something generative."

Spelunky Generator Lessons
Spelunky Generator Lessons
Possibility Space
Possibility Space

+72 more blocks
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